The gameplay is structured as an interactive comic in which you solve puzzles and build relationships with new friends and old enemies to work out exactly what happened – and if there’s anything you can do to make it right.
Have teenagers purchase and wrap inexpensive gifts such as socks or coffee mugs and put their name on it. Have each teen pick a different gift from the pile and open the gift.
Regardless of whether they like the gift, teens must still show appreciation.
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My best friend got the original Sims game when it came out in 2000, and I remember staying up late with her playing it for hours.
Are they the type of person who's likely to be an open book with their answers and willing to laugh them off with you, or are they more guarded and probably worried about sharing too much?